![]() ![]() It takes something monumental to stand alongside, and surpass, the likes of Super Mario Galaxy, the Metroid Prime Trilogy and even Super Smash Bros. Suddenly motion gaming didn’t just matter – it was an essential part of the game, and the experience of that style of play wasn’t possible with a traditional control.Īs if being the definitive game of the Wii generation wasn’t enough, Skyward Sword was an incredible Zelda experience, featuring some of the best dungeon design we’ve seen in the series, and packing one powerful narrative that increasingly escalated, culminating into one of the best endings we’ve seen in any game anywhere. Players would need to swing the Wii remote with precision. No longer would the franchise’s iconic hero, Link, swing his sword with the press of a button. It took a series - renowned for its innovations over the span of several decades – and completely revamped its core controls, thereby fundamentally altering its core gameplay. Then The Legend of Zelda: Skyward Sword arrived. Yet what Wii lacked was a game that fully and comprehensively proved its notion of movement-based play was right, that it could not only redefine a franchise, but do it for the better. Heading into 2011, even as the system was fading in popularity, Wii was home to dozens of great games, several of which can easily be regarded as some of the best in history. Publisher: Nintendo | Developer: Nintendo Super Mario Galaxy 2 will always be remembered as one of the greatest games in a generation. Whatever Mario on Wii U looks like, it's sure going to have a tough time beating this game. Even better is that Nintendo never dumbs down the difficulty, offering an adventure that is accessible to the inexperienced and experienced alike. Even more impressive is how new concepts are regularly introduced in an intuitive, logical manner. With level design alone, Galaxy 2 is a textbook example of taking simple ideas and expanding upon them in remarkable ways. What the title doesn't necessarily do in originality or innovation, it more than makes up for it in creative spirit and a true evolution of the 3D platforming/adventure genre. It might seem blasphemous, but it wouldn't be too tough to argue that Super Mario Galaxy 2 is better than Super Mario 64. Though the defense argued that Strange should have accepted some responsibility in knowing that drinking so much water was dangerous, Billy Strange's attorney Roger Dreyer told "GMA" that she acted as any normal person would have in those circumstances.Publisher: Nintendo | Developer: Nintendo EAD Tokyo They tried to drink as much water as they could without urinating in a bid to win a Nintendo Wii gaming console. Jennifer Strange, a 28-year-old mother of three, was among 18 people who entered the "Hold Your Wee for a Wii" competition. The radio station, he said, "had the information months in advance that this could cause harm."Īfter two weeks of deliberations, jurors last week found Entercom Sacramento LLC, a subsidiary of Philadelphia-based Entercom Communications Corp., liable for the actions of its employees at Sacramento radio station KDND-FM, the Associated Press reported. ![]() ![]() "It was a preventable thing," Billy Strange told "Good Morning America" today of his wife's 2007 death from water toxicity. 2, 2009— - The husband of a California woman who died after participating in a radio station's water drinking contest said he hopes a jury's $16.5 million compensation award following a wrongful death lawsuit will send a message to other corporations dealing with the public. ![]()
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